Ellic's Exercise Class is an active VR game. It is a collection of several mini-games including ball blocking, goalkeeper, volleyball, archery, skeet, etc.
3DUI Image Wall is used for immersive data interaction.
Lizhou Cao, Chao Peng, and Jeffrey Hansberger, "A Large Curved Display System in Virtual Reality for Immersive Data Interaction", IEEE Games, Entertainment, Media Conference (GEM), pp. 1-4, New Haven, Connecticut, 2019.
Jeffrey Hansberger, Chao Peng, Victoria Blakely, Sarah Meacham, Lizhou Cao, and Nicholas Diliberti, "A Multimodal Interface for Virtual Information Environments", The 21st International Conference on Human-Computer Interaction, pp. 59-70, Springer, Orlando, Florida, 2019.
Chao Peng, Jeffrey Hansberger, Lizhou Cao, and Vaidyanath Shanthakumar, "Hand Gesture Controls for Image Categorization in Immersive Virtual Environments", extended abstract, 2017 IEEE Virtual Reality (VR), pp. 331-332, Los Angels, CA, 2017.
Thanks for Vaid from our group be the presenter in the video!
We designed and evaluated a few natural hand gestures that are used to play three mini-games called "Happy Ball". The gesture framework was developed using a novel angular velocity method and a non-optical motion tracking system from Perception Neuron. The ball movement is controlled by hand gestures, e.g., performing swipe gestures to move the ball left and right. The ball needs to collect gift/reward objects and avoid hits by obstacles.
VR version of the game
Non-VR version of the game
We designed and developed a serious game that simulates the activities of lunar exploration missions in the 1970s. The first video shows the VR version, and the second video shows the non-VR version.
Peng, Chao, Lizhou Cao, and Sabin Timalsena. "Gamification of Apollo lunar exploration missions for learning engagement." Entertainment Computing 19 (2017): 53-64.
Cao, Lizhou, Chao Peng, and Jeffrey T. Hansberger. "Usability and Engagement Study for a Serious Virtual Reality Game of Lunar Exploration Missions." In Informatics, vol. 6, no. 4, p. 44. Multidisciplinary Digital Publishing Institute, 2019.
Take an adventure in BIT. Modeling of Relative Campus Environment.
Many obstacles and enemies between Tanky(Main Character) and the Terminal Point.
Developed by Lizhou Cao, Yuehua Diao, Tongshen, and Yingyu Cui.
A smart community system for residents to learn about the surrounding information timely. Hundreds of students and teachers are using it everyday.
Designed and developed by 3G Lab of BIT. The advisor is Dr. Chongwen Wang.
I was the team leader of the Android Group of the 1.0 version, and the team leader of the Server Group of the 2.0 Version.
Tower defense game for Ipad.
16 different towers and 11 different enemies. Towers player build will influence enemies route.
Developed by Lizhou Cao and Yuehua Diao.
A motion game made by Unity3d and LeapMotion. Player can play this finger guess game with Madobe Nanami.
Including three static gestures and four dynamic gestures. Designed and implemented a model for hand gesture recognition.
Developed by Zehuan Wu, Lizhou Cao, Yaobo Liang, Jiqing Shi.
Intelligent Visual Hospital of Beijing Ditan Hospital. Project took part in when working at Beijing Meetoo Interactive Science Tech Co. Ltd for two months.
This system obtained detailed 3D data of a hospital by Bim, and combined the management system, visualization and IOT together. I took charge of the 3D-interactive model, the camera control modules and action model.
A horizontal parkour game with six levels for android and ios.
Developed by Lizhou Cao, Yuehua Diao, and Tong Shen.
*This game has been published in the android store and the apple appstore of China. You can download by searching name "Flappy Elephant" or "大象侠"(Chinese name), or scan the QR code below.