LIZHOU CAO'S GAMING LAB

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Racing Game with Feedback Seat

1/20/2016

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A game demon for a feedback game seat (which is designed and built by School of Vehicle, BIT). Designed and developed at Research in Institute of BIT in Zhongshan.
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TankCraft: TPS Game

1/18/2016

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A simple game engine written with OpenGL. Including model reading and rendering, texture, audio, First-person perspective, third-person perspective, particle system, collision System, a simple physical simulation system, scene controller and input controller.

Three different levels. Including single player and multiplayer modes.​ Here are some screenshots.
Developed by Lizhou Cao and Yuehua Diao.
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Survival Training: TPS Game

1/18/2016

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​This game includes Two levels, two different characters, two bosses and five kinds of enemies.
Developed by Lizhou Cao and Yuehua Diao.
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Sandbox Game of Mechanical Assembling

1/18/2016

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A sandbox game named Goblin's Factory, have six different levels. This game includes mechanical assembling, component design and physical simulation.

This game was designed and developed as my Bachelor Graduate Design. ​Here are some Screenshots.
In this game, I designed many different components, and each component has different property. When assemble them together, player can build amazing machines. Components are listed as below.
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