A game demon for a feedback game seat (which is designed and built by School of Vehicle, BIT). Designed and developed at Research in Institute of BIT in Zhongshan.
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A simple game engine written with OpenGL. Including model reading and rendering, texture, audio, First-person perspective, third-person perspective, particle system, collision System, a simple physical simulation system, scene controller and input controller. Three different levels. Including single player and multiplayer modes. Here are some screenshots. Developed by Lizhou Cao and Yuehua Diao.
This game includes Two levels, two different characters, two bosses and five kinds of enemies. Developed by Lizhou Cao and Yuehua Diao.
A sandbox game named Goblin's Factory, have six different levels. This game includes mechanical assembling, component design and physical simulation. This game was designed and developed as my Bachelor Graduate Design. Here are some Screenshots. In this game, I designed many different components, and each component has different property. When assemble them together, player can build amazing machines. Components are listed as below.
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