Take an adventure in BIT. Modeling of Relative Campus Environment.
Many obstacles and enemies between Tanky(Main Character) and the Terminal Point. Developed by Lizhou Cao, Yuehua Diao, Tongshen, and Yingyu Cui.
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A smart community system for residents to learn about the surrounding information timely. Hundreds of students and teachers are using it everyday.
Designed and developed by 3G Lab of BIT. The advisor is Dr. Chongwen Wang. I was the team leader of the Android Group of the 1.0 version, and the team leader of the Server Group of the 2.0 Version. Tower defense game for Ipad. 16 different towers and 11 different enemies. Towers player build will influence enemies route. Developed by Lizhou Cao and Yuehua Diao.
A motion game made by Unity3d and LeapMotion. Player can play this finger guess game with Madobe Nanami.
Including three static gestures and four dynamic gestures. Designed and implemented a model for hand gesture recognition. Developed by Zehuan Wu, Lizhou Cao, Yaobo Liang, Jiqing Shi. Intelligent Visual Hospital of Beijing Ditan Hospital. Project took part in when working at Beijing Meetoo Interactive Science Tech Co. Ltd for two months.
This system obtained detailed 3D data of a hospital by Bim, and combined the management system, visualization and IOT together. I took charge of the 3D-interactive model, the camera control modules and action model. A horizontal parkour game with six levels for android and ios. Developed by Lizhou Cao, Yuehua Diao, and Tong Shen. *This game has been published in the android store and the apple appstore of China. You can download by searching name "Flappy Elephant" or "大象侠"(Chinese name), or scan the QR code below.
A game demon for a feedback game seat (which is designed and built by School of Vehicle, BIT). Designed and developed at Research in Institute of BIT in Zhongshan.
A simple game engine written with OpenGL. Including model reading and rendering, texture, audio, First-person perspective, third-person perspective, particle system, collision System, a simple physical simulation system, scene controller and input controller. Three different levels. Including single player and multiplayer modes. Here are some screenshots. Developed by Lizhou Cao and Yuehua Diao.
This game includes Two levels, two different characters, two bosses and five kinds of enemies. Developed by Lizhou Cao and Yuehua Diao.
A sandbox game named Goblin's Factory, have six different levels. This game includes mechanical assembling, component design and physical simulation. This game was designed and developed as my Bachelor Graduate Design. Here are some Screenshots. In this game, I designed many different components, and each component has different property. When assemble them together, player can build amazing machines. Components are listed as below.
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