
Huadong Zhang, Lizhou Cao, Gel Howell, David Schwartz, and Chao Peng , “An Educational Virtual Reality Game for Learning Historical Events”, Virtual Reality, 1-15, Springer, 2023. (link)

Lizhou Cao, Huadong Zhang, Chao Peng, and Jeffery Hansberger, “Real-time Multimodal Interaction in Virtual Reality - a Case Study with a Large Virtual Interface”, Multimedia Tools and Applications, Springer, 2023. (link)

Huadong Zhang, Lizhou Cao, and Chao Peng, “Spherical Parametric Measurement for Continuous and Balanced Mesh Segmentation”, High-Performance Graphics - Symposium Papers, 2023. (link)

Lizhou Cao, Jackson Shuminski, Huadong Zhang, Pruthviraj Solanki, David Long, David Schwartz, Ihab Mardini, Chao Peng, “Multi-User VR Experience for Creating and Trading Non-Fungible Tokens”, HCI International, 2023. (link)

Mingming Fan, Vinita Tibdewal, Qiwen Zhao, Lizhou Cao, Chao Peng, Runxuan Shu, and Yujia Shan, “Older Adults’ Concurrent and Retrospective Think-Aloud Verbalizations for Identifying User Experience Problems of VR Games”, Interacting with Computers, iwac039, Oxford University Press, January 2023. (link)

Lizhou Cao, Chao Peng, “Hierarchical Cross-Parameterization for the Morphing of Deforming Meshes”, ACM SIGGRAPH Poster, pp. 1-2, 2022. (link)

Chao Peng, Yangzi Dong, Lizhou Cao, “Real-Time Bimanual Interaction Across Virtual Workspaces”, The International Conference on Human-Computer Interaction, pp. 338-356, 2022. (Best Paper Award) (link)

Huadong Zhang, Lizhou Cao, Gel Howell, Chao Peng, “VR Education on Historic Lunar Roving Missions”, 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 612-613, Christchurch, New Zealand, March 12-16, 2022. (link)

Lizhou Cao, Chao Peng, and Yangzi Dong, “Ellic’s Exercise Class: Promoting Physical Activities During Exergaming with Immersive Virtual Reality”, Virtual Reality, Vol. 25, 597-612, Springer, 2021. (link)

Vaidyanath Areyur Shanthakumar, Chao Peng, Jeffrey Hansberger, Lizhou Cao, Sarah Meacham, and Victoria Blakley, “Design and Evaluation of a Hand Gesture Recognition Approach for Real-Time Interactions”, Multimedia Tools and Applications, Springer, Vol. 79, pp. 17707–17730, July 2020. (link)

Lizhou Cao, Chao Peng, and Jeffrey T. Hansberger, “Usability and Engagement Study for A Serious Virtual Reality Game of Lunar Exploration Missions”, Journal of Informatics (A Special Issue: Gamification and Advanced Technology to Enhance Motivation in Education), MDPI, ISSN 22279709, Vol. 6, Issue 4, Article 44, 16 pages, October 2019. (link)

Lizhou Cao, Chao Peng, and Jeffrey T. Hansberger, “A Large Curved Display System in Virtual Reality for Immersive Data Interaction”, IEEE Games, Entertainment, Media Conference (GEM), pp. 1-4, New Haven, CT, June 18-21, 2019. (link)

Jeffrey T. Hansberger, Chao Peng, Victoria Blakely, Sarah Meacham, Lizhou Cao, and Nicholas Diliberti, “A Multimodal Interface for Virtual Information Environments”, in the Proceedings of The International Conference on Human-Computer Interaction, Springer, pp.59-70, Orlando, Florida, July 26-31, 2019. (link)

Chao Peng, Jeffrey Hansberger, Vaidyanath Areyur Shanthakumar, Sarah Meacham, Victoria Blakley, and Lizhou Cao, “A Case Study of User Experience on Hand-Gesture Video Games”, IEEE Games, Entertainment, Media Conference (GEM), pp. 453-457, Galway, Ireland, August 15-17, 2018. (link)

Jeffrey Hansberger, Chao Peng, Shannon Mathis, Vaidyanath Areyur Shanthakumar, Sarah Meacham, Lizhou Cao, and Victoria Blakely, “Dispelling the Gorilla Arm Syndrome: The Viability of Prolonged Gesture Interactions”, in the Proceedings of The International Conference of Human-Computer Interaction, Springer, pp. 505-520, Vancouver, BC, Canada, July 9-14, 2017. (Best Paper Award) (link)

Chao Peng, Jeff Hansberger, Lizhou Cao, and Vaidyanath Areyur Shanthakumar, “Hand Gesture Controls for Image Categorization in Immersive Virtual Environments”, extended abstract, IEEE Virtual Reality, pp. 331-332, Los Angeles, California, USA, March 2017. (link)

Chao Peng, Lizhou Cao, and Sabin Timalsena, “Gamification of Apollo Lunar Exploration Missions for Learning Engagement”, Entertainment Computing, Elsevier, Vol. 19, pp. 53-64, March 2017. (link)